#ifndef _WX_BUTTON_H_BASE_
#define _WX_BUTTON_H_BASE_

#include "wx/defs.h"

// ----------------------------------------------------------------------------
// wxButton flags shared with other classes
// ----------------------------------------------------------------------------

#if wxUSE_TOGGLEBTN || wxUSE_BUTTON

// These flags affect label alignment
#define wxBU_LEFT            0x0040
#define wxBU_TOP             0x0080
#define wxBU_RIGHT           0x0100
#define wxBU_BOTTOM          0x0200
#define wxBU_ALIGN_MASK      ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
#endif

#if wxUSE_BUTTON

// ----------------------------------------------------------------------------
// wxButton specific flags
// ----------------------------------------------------------------------------

// These two flags are obsolete
#define wxBU_NOAUTODRAW      0x0000
#define wxBU_AUTODRAW        0x0004
#define wxBU_EXACTFIT        0x0001

#include "wx/control.h"

class wxBitmap;

extern const wxChar wxButtonNameStr[];

class wxButtonBase : public wxControl {
  public:
    wxButtonBase() { }

    // show the image in the button in addition to the label
    virtual void SetImageLabel( const wxBitmap& ( bitmap ) ) { }

    // set the margins around the image
    virtual void SetImageMargins( wxCoord ( x ), wxCoord ( y ) ) { }

    // this wxButton method is called when the button becomes the default one
    // on its panel
    virtual void SetDefault() { }

    // Buttons on MSW can look bad if they are not native colours, because
    // then they become owner-drawn and not theme-drawn.  Disable it here
    // in wxButtonBase to make it consistent.
    virtual bool ShouldInheritColours() const { return false; }

    // returns the default button size for this platform
    static wxSize GetDefaultSize();

  protected:
    DECLARE_NO_COPY_CLASS( wxButtonBase )
};

#include "wx/gtk/button.h"

#endif // wxUSE_BUTTON

#endif
